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September 11, 2006
August 3, 2003
March 8, 2003
January 8, 2003
July 24, 2002
June 2, 2002
March 21, 2002
January 26
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September 11, 2006 DOG goes dormant We had a few great years, where we reached out to hundreds of people in person, and countless others online. Our events at Siggraph, GDC, and online, were an excellent opportunity to share the wonders of the demo scene with many people who've come to cherish it in the same way we all do. The Demoscene Outreach Group has many volunteers to thank for their efforts, and most of all the dedicated artists, programmers, and musicians who create demos. All the best to you, and keep on inspiring! -Vincent Scheib
Popcorn also available :)
A talented video-editor is required -- do you have the skills? We're looking for an aggressive edit that complements the content of the demos.
Inquire within:
Want to become a centerpiece of the
Intel booth at Siggraph - July 22-24, 2002? If you create animation on Intel
processor-based systems it may be shown at the industry's premiere event
for animation. The center of Intel's exhibit, the Intel® Computer Animation
Showcase, will show innovation and exciting content from the demo scene,
as well as movie studios, special effects companies, and art schools.
March, 21, 2002 Report from the Game Developer's Conference A brief report of our activities at GDC, and some pictures.
Our events last year at SIGGRAPH were extremely productive, with many thanks to Phillip Taylor and Vincent Scheib for getting the SIGGRAPH Computer Animation Festival Chair to create a 'real-time' category. This sets the stage for demos to complete apple for apple in arguably the worlds premier computer animation festival. To do this, we need the best, both artistically and technically impressive demos of the past year or two to be submitted before the 6th of March. We understand that many scener's are students, and unable to convert their intros/demos into NTSC VHS format, thus we will help with the process. However
please contact us More information can be found at http://dog.scene.org/sig02cal.html
The Demoscene Outreach Group Demo Reel will be shown during lunch on Friday, March 22nd. Ex-Demosceners Group Gathering, for socilization, time and place to be announced.
The Demoscene Outreach Group is seeking speakers for this summer's Siggraph! read here
The Demoscene Outreach Group hosted a SIGGRAPH 2001 Birds of a Feather session. This is a side meeting open to the general public (no registration required) that is held during the annual SIGGRAPH conference. Speakers:
Location
& Time: A Full description of the event can be found here
The Demoscene Outreach Group hosted the technical seminars at Assembly 2001. A first for the Assembly party, the talks were sponsored by Assembly Organizing, Fathammer, and Bitboys. The speakers
and topics included:
The demoscene received a warm welcome from game developers at the 2001 Game Developers Conference with a selection of the best demos shown during lunch. A number of sceners, active and in-active were present during the session including members of the legendary Future Crew.
April 18, 2001 Interview on TechTV Vincent Scheib of the Demoscne Outreach Group was invited for an interview on the TechTV show The Screen Savers The notes for that episode can be seen here.
The Demoscene will be making an appearence at the 2001 Game Developers Conference, San Jose, California NEW TO
GDC 2001 This session will introduce you to the underground movement known as 'the scene', or 'demoscene'. Incredible feats of programming, insane file size limitations, music which gets you moving and style like you've never seen before. Sound interesting? For more than a decade, a group of underground computer hobbyists has been creating productions that push the boundaries of technology. It's about fusing technology, art and music into non-interactive, real-time animations as part of a new form of expression: Real-time Art. Imagine game development with complete creative freedom and no schedules. What are your limitations? How much art, code and music can fit into 64KB? What is possible with today's computer graphics hardware? See the best demos of the year on a massive screen and thumping sound system. You will be surprised at what the demoscene has produced. Friday,
March 23
The game developer site Gamasutra has posted an article by Vincent Scheib on: An Introduction to Demos & The Demo Scene. "Demos
are cool. They exist to move you, just as any other art form moves you.
But demos are built by programmers, artists, and composers who live and
breathe technology. I'm describing a scene demo, which is not a demo of
a game; it is a demonstration of programming, art, and music talent. A
scene demo is a non-interactive executable that presents real-time music
and graphics. Demos are created by young programmers and artists who are
mostly located in Western Europe. They gather at hundreds of ‘demo parties’
a year, where competitions for demos are held."
Web site
information has been updated. Please if anyone has a comment/suggestion/flame
about the content contact us
We have
formed a group of members interested in bringing demos to SIGGRAPH 2001.
Plans are underway, please see the mailing list below to receive updates.
Contacted
by a SIGGRAPH committee member.
Clarification of purpose.
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