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What is:
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This will take a moment to tell you. First, some short lines: Programming + Art = Demo or Real-Time Graphics and Music form a Demo, pure computer art. or What's a demoparty? A demoparty is a reunion of creators and fans of demos. (cf. "What's a demo") You go there with or without your computer in order to participate (or not) in the different competitions (demos, gfx, music and animation). You can also go there for the simple pleasure of meeting interesting people and watching the productions.What's a demo? A demo is a standalone program whose sole purpose is to impress and entertain its user. It usually contains visual effects, music and graphics.What's the "Demoscene" We call "Demoscene" the community of creators and fans of demos. In order to have an idea of its activities, we suggest you visit the following sites and come to Coma3.or Gamasutra's article Introduction to Demos & the Demo Scene or "A demo is a way to show others what some demomakers can do in programming (that's the coding part), music (zik) drawing (gfx) and/or modeling (3D). It is a kind of non-interactive multimedia presentation, the difference with a classical animation being that the display of a demo is computed in real time (like people playing a play contrary to showing a movie) making a biggest challenge (because of some computing power considerations). For now a demo is mostly composed of 3D animations mixed with 2D effects." orWhat the Demo Scene has to offer For: Academics/Educators
The DemoScene is perfect for undergrad students who have some spare time and wish to push the envelope of real-time 3D graphics, real-time audio, real-time physics, system programming and compression to name a few. For example, a 64KB intro has to include all code, models, textures, sound and all other data in a total of 64KB! Which combines skills of, real-time performance, compression programming and content generation. A challenge on huge variety of topics in the programming, art, design, and music fields. This is an ideal environment to suppliment an bacholer or higher degree and prepare students for a professional academic or commercial career in computer graphics, art or music. Commercial/Development
If commercial organizations could help foster this community, it would provide an excellent place for recruitment and give people that much needed experience in a close to 'real-world' environment. Many DemoScene people now work in the computer game industry but there are many other places for these talented people. Realtime Electronic Theater
This page contains information aimed specifically towards DemoScene people. As we've had discussions with many sceners about our efforts its clear most sceners have quite different ideas on:
What is SIGGRAPH There are two distinct things here, the organization ACM SIGGRAPH and the annual SIGGRAPH conference. The organization, ACM SIGGRAPH is a Special Interest Group (SIG) under the parent organization, the Association for Computer Machinery (ACM) in the field of computer GRAPHics. The ACM SIGGRAPH organization plans and runs the annual SIGGRAPH conferences and other computer graphics related forums. So what is ACM SIGGRAPH and the annual SIGGRAPH conference about? Firstly ACM SIGGRAPH is a non-profit organization run by volunteers, which allows it to be free from commercial bias and provide an open forum for discussion. Secondly the annual SIGGRAPH conference is the highlight of most professional and academic computer graphics people. It contains the best of the best in all fields of computer graphics, from academic research to film production to absolutely bizarre experimental ideas and research. Why are we doing this The DemoScene has no representation at the annual SIGGRAPH conference and would be an excellent addition to the event. We believe the DemoScene and the SIGGRAPH community can both benefit from in the following forms:
Our project intends to bring new sceners and information into the DemoScene. This is done by publicity of the scene but to a specific highly talented like minded peopled. Many people believe publicity is bad for the scene and will increase the number silly questions like and in general annoy most sceners. We believe this is incorrect, as we're not directing this to the general public but to specific group of like minded people. If we say this is 'real-time' these people know what that means and most importantly can appreciate the technical and artistic merits of a demo. Finally the another concern scenes are worried about is that publicity and commercial interests will damage the DemoScene. Causing people to only compete in competitions for prize money and not to 'pushing the envelope' and 'beating' other groups/productions. This is not our intention or desire. Sure commercial companies may become more interested, might sponsor some events but how bad is winning the latest and greatest piece of computer hardware or having a more direct route to research or development tools and information. If anything we believe exposing the scene to the commercial vendors will help improve it, by bring more talented people into the scene, provide the latest research, information, and enable a platform where sceners can make the transition from computer graphics as a hobby, to computer graphics as a professional career. Something many scenes undertake.
The Game Developer's Conference is an annual conference for game developers, held in San Jose California. We host an annual "Best of the Demo Scene" reel there, simply keeping them up to date on some of the latest and greatest, and showing demos to people who haven't seen them before.
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